Zygor Vs Joanna Vs Dugi – Leveling Guide Showdown

This is a showdown between the top 3 leveling guides available. You have a choice between Zygor’s Horde and Alliance Leveling guides, Joanna’s Horde Leveling Guide, and Dugi’s Horde and Alliance Leveling guides. All 3 of these guides are good, but which ones are great? That’s what we will determine today.

Let’s start by examining what these guides offer.

Zygor’s Horde and Alliance Leveling Strategies offer an addon which guides you through the game, a “talent advisor” which is also an addon that helps you determine where to put your talents. These 2 great addons keep you from having any un-needed downtime, and maximizes your leveling time.

Joana’s only comes in a horde form. There is no offer for an alliance guide. There is no addon available. The maps for directions are confusing, and the layout is fairly inconsistent. However, the directions are still good. Joana’s offers videos for most of the leveling process to see how it various parts are completed.

Dugi’s come as both. It includes an addon, and a text web based guide similar to Joana’s. However, it doesn’t do either of these things as well as the other 2 choices. The addon is not nearly as polished as Zygor’s. While the text portion isn’t nearly as thorough as Joana’s.

So what do I prefer? Well I prefer the most efficient guide possible. Which one is that, you ask? Well let’s take Dugi’s out of the equation, since it lacks any real substance. It’s down to Joana and Zygor.

Joana’s Leveling guide is excellent, no doubt about it. But having to alt-tab and read directions, or flip through a print out to follow directions is a huge hassle. While it is efficient, it’s just not efficient enough.

Zygor’s Guide’s require no printing or alt tabbing, and the routes it takes you on are highly efficient. It really is a perfect guide. So without a doubt I recommend this guide over every other leveling guide to level your character.

Guild Wars 2 Thief Guide Gameplay

A thief relies mostly on dagger play in order to deal melee damage, but he is also effective at doing range damage, being capable to use the pistol’s high fire power which seriously affects his enemies.

Various skills and good strength define this class, which is an Adventurer profession suitable for quality strategic movements.

One of the most powerful skills of a Thief is Stealth. By using Stealth, a Thief can quickly become invisible, which allows him to strike its enemies from the shadow or even flee if the battle doesn’t work out in his favor. The opponents in PvP arena won’t be able to see a Thief which is in stealth mode, and neither will do the creatures in PvE (Player vs Environment).

Allies will be able to see him though, as an outline.

Another special skill of the Thief is “Shadow Step”. This one allows the hero to teleport to a remote location, far away from the danger. Teleporting through a blocking area, such as a gate, is not possible though.

As for the normal skills a Thief possesses, they are the Steal and Dual-Weapon wield. Steal allows you to subtract your opponents weapons and powers during the battle, meaning that you basically gain his advantages.

For example, if you manage to steal from a moa bird, the Thief will gain it’s feathers which can be thrown at your enemy in order to temporarily blind him. Steal can be used at the same time with Stealth, but it can’t be used often in a set amount of time.

The Dual-Wield Skills allows your character to benefit from a powerful weapon combination. When a Thief combines his main hand and off-hand weapons, it results in a spectacular Dual-Wield capability.

For instance, a Thief holding two daggers will gain the Leaping Death Blossom skill, whether the same one wielding a dagger/pistol combo will receive the Shadow Shot power, which allows him to teleport to the selected target.

Thieves don’t need a certain timer to recharge their power attacks, they rely instead on a resource named initative. This regenerates over time, allowing the thief to be responsive in combat and stay flexible at the same time. Note that weapon skills do cost initative points but recharge instantly, meaning that the Thief can use them when back-to-back to an opponent. This allows them to unleash powerful and rapid attacks on their foes.

You should know by now that Thieves are masters of trickery and disguise, and such a class can only bring you benefits. Keep this Guild Wars 2 Thief Guide close for future reference and report to it whenever you need more information.

Age of Conan Guide – Level 80 Dark Templar PVP Build and Review

The level 80 PVP spec’ed DT

General comments on leveling:

While I made this guide, The Dark Templar (DT) seemed a little “gimped” from levels 1-25, able to handle his own, but not much more. From level 25 to 45 you will notice that the Dark Templar (DT) starts to come into his own strength, in this area you should be able to easily handle 3-4 mobs your level or 2-3 mobs a level above you. (This is with minimal downtime) From 45 to 65 the DT really becomes strong; anything your own level becomes a waste of time. Above 65 mobs even 3-4 levels above you are fair hunting game as long as you do not pull too many. You will find that more then other classes the DT becomes very dependent on properly placed feat points, even more then actual gear. The DT also seems to be a “late bloomer”, not really coming into his own strength until 65+.

Skill points:

Bandaging and Fast Healing I have at 500. This seems to work fine with getting HP up between fights.

Recovery and fast Recovery I also have at 500. Stamina is the primary problem with DT’s when leveling solo. You might even consider taking 100 points from bandaging and 100 points from Fast Recovery and putting them into Recovery and Fast recovery.

I have 200 in Endurance and 200 into Run Speed. These were both used until I bought a mount. For end game PvP, you may wish to put 400-500 into run speed. (You DO NOT use sprint in end game PvP, unless you are happy with popping stam pots.)

Climbing has 450 only because of a climb point in Aztel’s Approach. (There is a shortcut there that you need to climb in order to use it)

Hiding has zero as this skill is not needed at all, in end game PvP you want others to see you, in order to come after you instead of the healers and nukers.

Perception has zero as I simply did not have enough points to place here. If you are going to use perception you will need to have this capped at 80 to be used effectively, and with a DT you cannot afford to do this.

Taunt has zero as this is not a PvE build.

I do have 152 points left over, however I am saving these in case there is a climb point in a raid/group dungeon that has a 600 point requirement. If this turns out not to be a concern, it will go into run speed.

The Feats:

Trained Feats

  • Blighted Touch5/5
  • Blighted Soul5/5
  • Dark Hand5/5
  • Devouring Blood Frenzy3/3
  • Devourer’s Might5/5
  • Incinerate Ether1/1
  • Dissipate Ether3/3
  • Dread Lord1/1
  • Combo – Mind Wrack1/1
  • Hexer’s Might5/5
  • Touch of Death5/5
  • Combo – Mind Shatter1/1
  • Unholy Strength5/5
  • Dread Shadow1/1
  • Trained Feats
  • Devouring Touch5/5
  • Spell – Covenant of Arms5/5
  • Vigor Leech5/5
  • Curse of Gwahlur5/5
  • Ether Leech1/1
  • Corrupt Weapon2/2
  • Approach of Death1/1
  • Improved Soul Covenants1/1
  • Spell – Soul Barrier1/3
  • Recovery5/5
  • Improved Frenzy Stance2/5

General:

I did have some reservations about putting any points at all in this tree. As such I only put 5 in recovery, since the Regen is half decent for the 5 points. The 2 points in improved frenzy stance are “left overs” that I did not see a better place for. The rest of the tree seems mostly for defense with the exception of Sustained Rage, which I did not have enough points to get. Remember this is a PvP build, NOT a PvE or raid build. In PvP you are not a prime target, healers and nukers are, and as such you can sometimes afford to be in frenzy stance to take down the enemy healers and nukers.

Desecration:

  • Devouring Touch 5 points: This beginning tree skill adds to your lifetap.
  • Covenant of Arms 5 points: This, IMO, is the best Covenant to run for DPS.
  • Vigor Leech 5 points: This is not an optional skill, the bane of a DT is stamina, and this stamina leech is a must have for PvE and PvP. This also leads to Ether Leech.
  • Talisman Mastery 0 points: I have not found a single decent talisman, and losing the shield does not seem to be intelligent.
  • Curse of Gwahlur 5 points: Decent skill that gives you health, causes damage, and seems to proc decently.
  • Ether Leech 1 point: Only 1 point here is awesome for a mana leech. (Note I do have Soul Barrier)
  • Corrupt Weapon: 2 points: A little disappointed here as it does not do much damage and it does not proc much, however I was forced to place 2 points to get the later Soul Barrier)
  • Improved Dread Fury 0 points: I cannot even cast a basic buff of this as I get an error that a more powerful spell is currently in effect.(Covenant of Arms) So there was no need to waste points here, I use Aura of Infusion which is awesome for survivability.
  • Approach of Death 1 point: Only 1 point needed here, I do notice it once in a while, not a huge benefit though.
  • Improved Martyrdom 0 points: I am not a healer, although this does do a good boost to health, I did not wish to spend the points in this.
  • Improved Soul Covenants: 1 point: Awesome skill for only 1 point, it is supposed to raise the proc % of the covenant itself.
  • Soul Barrier 1 point: This is a controversial skill, when you cast this (Lasts 20 seconds) damage is applied to your mana pool before your actual health pool. If you do have time to cast it, it is an awesome spell. The only bad thing is the cast time, if you get jumped you do not have time to use it, however if your group is initializing the PvP, this is a very nasty bonus. Note that I did take the two stuns in the other tree, using one of them does give me time to cast it in solo PvP, and popping a mana pot works wonders while under its effects.

Depravity:

  • Blighted Touch 5 points: Awesome feat adds DPS and procs decently.
  • Blighted Soul 5 points: Basically makes Blighted touch an AOE; however the other skill in the tree is useless.
  • Crystallized Ether 0 points: Total waste, the only time you use mana is to buff, even if you have Soul Barrier, the shield will drop faster then this skill will replenish it, use a mana pot instead.
  • Dark Hand 5 points: Basic DPS add to your melee weps.
  • Devouring Blood Frenzy 3 points: Since I do often hit frenzy prepping for PvP this seemed to be a decent investment of 3 points. I have not noticed a significant difference so I may investigate this more in the future. It is supposed to give you some health while in frenzy stance.
  • Consuming Bulwark 0 points: I do not do defensive stance in PvP so this is a waste.
  • Pact of Malacodor 0 points: Since I already frenzy I did not want to take a large health hit to cause more damage.
  • Devourer’s Might 5 points: DPS boost to an already powerful combo, I had no problem spending the 5 points here.
  • Dark Burden 0 points: I originally had this feat, however you had to be very close and I simply did not seem to have time to use it in PvP. As a tank class I am chasing healers and casters, I can stun them. Even if I am stuck chasing them, what good is a healer/nuker to the enemy team if they are constantly running?
  • Dissipate Ether 3 points: Needed this to cause double damage with incinerate ether. (Mana and HP)
  • Incinerate Ether 1 point: 1 point to double damage? Heck yeah.
  • Vile Soul 0 points: I have quite a few reservations about Sadism with a DT, the PBAOE is only double digit damage when it procs, almost useless in the fast pace PvP battles.
  • Sadistic Glee 0 points: Another Sadism feat.
  • Dread Lord 1 point: For 1 point you cannot complain about lowering cooldown on combos, even if it is not a massive reduction.
  • Reaper of Malacodor 0 points: Need Pact of Malacodor for this.
  • Mind Wrack 1 point: 1 Point for a stun ability, awesome.
  • Ether Reap 0 points: Will not waste 5 points for the tiny mana Regen when I use Mystical Bane.
  • Hexer’s Might 5 points: Another feat that adds DPS to a powerful combo.
  • Gore Fiend 0 points: Sadism Feat
  • Masochism 0 points: Sadism Feat
  • Touch of Death 5 points: Awesome skill for one shotting (Combo) casters
  • Air of Death 0 points: Decent skill however you must use Touch of death to trigger it. TOD has too long of a cooldown to justify this feat.
  • Sadistic Vengeance 0 points: Sadism Feat.
  • Mind Shatter 1 point: 1 Point for a more powerful stun, easy point placement here. Note the two stuns are on different cooldown timers.
  • Unholy Strength 5 points: Raises DPS of ALL combos.
  • Drain Strength 0 points: Wanted to place one here, but since I hunt healers and caster strength is meaningless to them.
  • Ravenous Eater 0 points: Did not have the preq for this.
  • Dread Shadow 1 point: This was the largest disappointment. Yes the skill works, however the pet spawns for a very short time 5 – 10 seconds. This should have been a 3 point feat at 10 seconds per point. Only 1 point, but almost useless.

WotLK Death Knight Guide to Talent Trees

In the Wrath of the Lich King, World of Warcraft will be introduced to its first Hero class, the Death Knight. Many players are anxious to play this new melee/casting hybrid class and experiment with the new talent tree. The class should prove interesting to play, as it offers several different options of play, including tanking, support, and even some off healing.

The blood talent tree focuses on physical damage dealing abilities and is well suited for tanking and sustained DPS on single targets. The Death Knight self healing also helps minimize down time, which makes it popular for leveling. At the higher levels this build will allow for several options in Raids as an off-tank or DPS role.

The frost talent tree is used for critical burst damage with focus being on spells and control. There are no dedicated Frost builds that truly take advantage of everything the build has to offer, with most builds including a mix of either Blood or Unholy Talents. A combination of frost and unholy talents work well for PvP, while those looking to tank should stick with a mix of frost and blood talents.

The Unholy Tree focuses on spells, summons and diseases, as well as PvP focused abilities. These also make for decent tanking qualities and hybriding for DPS builds.

The Death Knight should prove not only to be a mighty opponent, but also a very adaptable group member. Once the expansion has been out for awhile and players have had a chance to play around with different builds for various situations, we should start to see some standardized builds.

Priest Leveling Guide – How to Level a Priest in World of Warcraft

Leveling a priest in World of Warcraft is pretty straight forward. Learn some tips to help you do it so much faster.

Leveling a priest in World of Warcraft is fairly straight forward. There are some alternate techniques, but for the most part there is one way of leveling your priest.

What to do with your priest at the early levels of the game?

At first you might find the priest a bit frustrating. As a cloth wearer with lower hit points, they tend to die quite a bit easier than other classes since there is no way of getting away from groups of mobs. Be patient with the class. After about level 20 it does get quite a bit better.

Focus on the shadow tree for maximizing damage.

The reason that leveling a priest is easy is because there aren’t many options when it comes to dealing damage. Put your talents points into the shadow tree to do the most damage possible since this will help you level up faster. When you are doing more damage, you will get more experience points when you are playing the game per hour.

Should you have healing talents while leveling?

For the first at least 60 levels of the game, you can still heal fine even with all points in the shadow tree. What you need to do along the way is put up healing items and rewards. Keep a healing set of gear on you so that you can go into the healer role when needed. Even as a shadow priest, many will expect you to heal in pick up groups, but it won’t be hard with healing gear on even without healing talents.

Is grinding or questing better for leveling up?

A shadow priest is a class that can grind effectively because if done right there is little downtime. This does get old after awhile as questing is more fun. If you want to enjoy your experience, focus on doing quests.