Facebook Game – Tennis Mania Review

Tennis is one of the sports which is worth playing either in real life or in a virtual one. In Tennis Mania, players will be thrown in with a ghost player (Real player skills being recorded by the server and then loaded as if you are playing with a real player) into a one to one match.

The game is straight forward and follows the rules of tennis, there will be fault and scoring accounted on where the ball lands. All player has to do is to ensure that the ball they hit landed on the other side of the court and hopefully do not get a fault.

The game play is rather easy as there are only 3 keys in use. The keys are consisting of the left and right arrow keys and the space bar. Running around the screen and getting a better position is rather useless in this game as I found that the AI can perform super accurate counter shot even you shoot it to the other side of the court. Furthermore, players will keep missing the tennis ball as it fly pass way over to the other side of the court. The game is rather one sided, it is very hard for me to score even one shot at times.

Graphic

Very plain and nothing much can be said about the graphic part.

Sound

No music, only sound of ball getting hit and bounce. This is rather disappointing.

Conclusion

I would really like to play tennis in Facebook, but Tennis Mania is not one of them. Aside from the game play not being balance, I also find that the application loves to publish your status of your wall and flood your friends’ Facebook walls as well. Avoid this game at all cause unless you really love tennis.

Rating to this game is a 1 out of 5.

10 Books for Success With Horse Racing

Horse Racing can be difficult to get started in for the novice learning about form, track conditions and which jockey is doing well at the moment. For those of you looking to get a leg up here is list of ten of the best books to help you improve your knowledge of horse racing. This list is totally subjective and opinion of the best books will differ. I invite you to post any other books that you might feel are beneficial to the other members.

1. Handicapping 101: A Horse Racing Primer, Brad Free (2007)

Winning at the races doesn’t mean you need an advanced IQ, but only that you have a basic knowledge of racing mechanics–this book teaches you that. Free’s basics of handicapping are easy for a beginner to understand as well as being a refresher for the veteran horseplayer. This book explains how a horse’s individual characteristics such as health, habits, and degree of ability all come into effect when deciding whether or not to bet on that horse. A horseplayer who learns how to recognize and use the characteristics of the horse can then realizethat winning bets are in his or her future. This primer gives practical ways to pick winners and avoid losers.

2. Betting On Horse Racing, Richard Eng (2005)

Want to be able to go to the racetrack with a group of friends and feel like you know what you’re doing? Want to be able to place smarter bets that increase your chance of going home with dollars in your pocket? Reading this book answers those questions for you. With more than 20 years’ experience in the horse racing industry, Eng focused this book on learning how to bet and how to increase your odds of winning. He doesn’t specifically go too in-depth into handicapping skills. This book teaches you how to read the race forms, which serious bettors use to increase their odds of winning. There is an excellent glossary at the end where the author explains all industry terminology so that you can understand every word he uses to describe the horse racing experience.

3. The Complete Handicapper, James Quinn (2013)

This book can help the beginning horseplayer as well as the experienced handicapper. It has been said that it is required reading for anyone who is serious about placing more winning than losing bets. James Quinn has over 40 years of experience in the horse racing industry and has set out the most important basic handicapping skills he’s learned through those years as well as the new ideas he’s learned in this 21st centuryof thoroughbred racing, all in this one book.

4. How To Turn Any Racetrack Into Your Own Money Machine (And Be Just One of the 2% That Do), Greg Boomer Wry (2005)

The world of horse-race handicapping can be very exciting, and this book helps to open it up to you. It is designed to teach you all there is to know about handicapping horse races, from learning solid betting strategies, to successfully managing your money so you have better chances to succeed. Through it, you will learn skills to last a lifetime. This inclusive book uses very understandable terms which are defined and explained, at times by giving examples. You will learn how to analyze a race by reading and understanding The Daily Racing Form and grading each horse to determine whether or not to bet on the race.

5. Bet With The Best: Expert Strategies From America’s Leading Handicappers, DFR Press (2001)

At the time it was published, it was the most comprehensive book on handicapping thoroughbred horse races to be published in over a decade.With nine different chapters written by nine different authors on nine different topics of the horse racing world, this book will appeal to beginners as well as expert handicappers. Example chapters are Beyer on Simulcasting, Quinn on Class, and Brohamar on Pace. If you don’t want to purchase 9 separate books on these 9 separate topics, then this book will be a good place to start to begin learning about each of them.

6. Betting Thoroughbreds for the 21st Century: A Professional Guide For the Horseplayers, Steven Davidowitz (2009)

This book is the revised and updated third edition to the author’s classic “Betting Thoroughbreds”, first published over three decades ago. The book is so popular and has such dedicated followers among both new racing fans and veteran players, that it has been the horse racing industry standard for handicapping for decades.This newly revised edition explains recent industry changes, such as synthetic surfaces, ‘super trainers’, wagering syndicates, computer software programs, and more. Have you ever looked at the past performance of a horse and wondered what it was doing in the race today? This book will answer that question as well as countless others. Diverse topics such as track bias to trainer intent are among those covered. This industry-standard handicapping book will become a favorite read for beginning horseplayers as well as a welcome refresher for experienced horseplayers.

7.The Best of Thoroughbred Handicapping: Advice on Handicapping, James Quinn (1987).

Quinn’s book contains 48 essays by some of the most knowledgeable thoroughbred handicappers, including Tom Ainslie, Andrew Beyer, William Quirin, and himself. Individual essays explainthat author’s system and give examples of how each works. Some of the systems are too complex to condense into one chapter, and the essays difficult to follow. But generally, the essays stimulate the horseplayer’s appetite to read the original books which are listed in an annotated bibliography. Topics ranging from betting strategy to pace handicapping to visual analysis of the horses in the paddock make this encompassing collection of writings useful to every type of handicapper. If you are looking for a well-rounded book on handicapping methodologies, this may be the one.

8. Exotic Betting: How To Make The Multihorse, Multirace Bets And Win Racing’s Bigger Payoffs, Steve Crist (2006)

“Handicapping a race is only half the battle, betting is the other”. Crist’s strategy teaches the horseplayer to make the most money by betting on numerous exotic bets, including the daily double, exacta, trifecta, quinella, superfecta, pick 3, 4, and 6. Crist says this book is not about picking winners at the trackbut teaches that how to bet is as important as who you like–especially in the 21st-century world of horse racing where new ways to bet such as the superfecta and pick four have surpassed the routine win, place, and show betting of days’ past. Both serious and casual horseplayers will benefit from understanding the strategies and mechanics of making these exotic bets.

9. Modern Pace Handicapping, Tom Brohamer (2000).

“Pace makes the race” is one of the oldest sayings you will hear at a racetrack, and this book is the go-to book on pace handicapping. For beginners, reading about running style will give insight into how the race will be run and which horses will benefit from the likely pace scenario. For experts, the Sartin Methodologychapter sets out a new method of analyzing the pace of a race. The author used the Sartin Methodologyto develop his own technique for handicapping horse races. He looked at running styles, turn times, track variants, energy distribution, and par times in predicting race strategy and outcome. Daily Racing Form charts are placed throughout the book.

10. Ainslie’s Complete Guide to Thoroughbred Racing, Tom Ainslie (1988)

This third edition is referred to as the “most complete, comprehensive and reliable guide to handicapping and understanding thoroughbred racing”. Even though some of its ideas may sound outdated by today’s racing standards, countless generations of people cut their teeth on the basic handicapping skills Ainslie teaches–skills necessary to help you become ‘expert handicappers’ and to be able to consistently pick winners at the track. Some of the basics the author covers are class, distance, form, speed, track conditions, jockeys and trainers, and breeding.

After taking the time to read this article about these amazing books on learning to bet and building your handicapping skills, remember to subscribe for FREE horse betting tips service that http://bettingforwinners.com offer along with our free horse racing tips.

Hexigames Booster Leveling Package Review

There is a new name in World of Warcraft leveling guides, and Hexigames is changing the way leveling guides work! There is a new way to get your toons up to 80 as quickly as possible; Hexigames Booster. Without doing a ton of research and checking you’ll have a hard time just leveling your characters in a speedy manner. Hexigames has taken out all the searching and problems with this though. Their new Booster Leveling Package gives you in one place an enormous amount of great data that can boost your leveling speeds significantly more than any other guide currently on the market.

What’s so different about Hexigames’ guide than every other guide on the market though? Well, that’s what this review is all about really. They have truly gone way farther with their leveling package than anyone else, and you won’t go wrong with really high expectations when checking out this guide.

What is Hexigames Booster? The Booster is a package of leveling helpers that will cover every bit of information you’ll need to not only get to 80 in the quickest time possible, but get you there knowing how to play your character the best way possible! You won’t be seen as a noob with this guide under your belt, in fact you’ll be highly sought after as a great player! There is a leveling add-on to use inside the game which is way ahead of any other program that is out there, there are tons of features in the add-on itself.

Besides the add-on there are e-books, and over 80 videos that you can use to train and will cover every single thing you need to know about playing and leveling any character. Hexigames has a group of professional gamers that put together all this information and the add-on just for you, in a complete training course that can help the noob right on up to the elitist players up their game!

The add-on is completely legal and safe (virus free!), and will put your leveling basically on auto. Don’t discount the videos that’ll help you master the strategies and tricks each class has specifically for it, the ones the best players use to level and play every day! The team isn’t just saying they’re the best either, they have proof! Hexium was #2 in the first season of BG9, Nox is currently in the 18th ranked guild in the entire game, and Icy is also part of one of the highest ranked guilds in the game. With their knowledge and experience backing you up, there is no way you can’t do extremely well!

SWTOR Jedi Consular Class Review

This will be a short SWTOR Jedi Consular Class Review. The Jedi Consular is very powerful with the Force and is a fast and nimble warrior. They do not wear heavy armor, instead the wear robes and expect to deflect or parry and aggression with their double bladed lightsaber. They also use the Force to lift objects and throw them at their opponents. The Consular can spec for either tanking or dps. Their starting abilities are:

  • Saber Strike: Deals weapon damage over 3 quick melee strikes.
  • Project: Throws debris at a target. Weak opponents are stunned for 3 seconds.
  • Meditation: Restores health and Force (cannot be used during combat)
  • Revive: Revive an incapacitated player or companion.
  • Weapon Proficiency Vibroswords: Able to equip single bladed vibroswords, conventional swords, and other bladed weapons
  • Armor Proficiency Light: Able to equip light armor.

The Jedi Consular has 2 advanced classes, the Sage and the Shadow.

The Jedi Sage uses a single bladed lightsaber and has 2 main skill trees.

  • Telekinetics: Focuses on improving their Force abilities for ranged dps
  • Seer: Enhances the powers of the Force to heal and protect allies.

The Jedi Shadow uses a double bladed lightsaber and has 2 main skill trees.

  • Infiltration: Masters of stealth and burst melee damage
  • Kinetic Combat: Tank spec that uses the double bladed lightsaber to protect themselves and allies.

Both advanced classes share the Balanced skill tree which increases the Sage’s Force attacks and enhances the Shadow’s Force and lightsaber skills.

All the classes in SWTOR can have up to 5 companions who will act as their crew. They can be assigned to do various tasks such as craft items, gather resources and go on missions. The Jedi Consular companions are:

Qyzen Fess

  • Species: Male Trandoshan
  • Planet: Tython
  • Melee tank with heavy armor
  • Uses Electrostaff or Vibrosword
  • Crew skills: +5 Biochem Critical, +15 Archaeology

Nadia Grell

  • Species: Female Mirialan
  • Planet: Belsavis
  • Melee DPS with light armor
  • Uses Doublebladed Lightsaber
  • AOE melee kit
  • Crew skills: +10 Synthweave Efficiency, +2 Diplomacy Critical

Theran Cedrex

  • Species: Male Human
  • Planet: Nar Shaddaa
  • Ranged healer/techie with medium armor
  • Uses a Pistol and Healing kit
  • Special: Toggleable healing mode
  • Crew skills: +10 Cybertech Efficiency, +10 Slicing Efficiency

Zenith

  • Species: Male Twi-lek
  • Planet: Balmorra
  • Ranged DPS with heavy armor
  • Uses a Sniper Rifle and AOE damage kit
  • Crew skills: +15 Investigation Efficiency, +1 Underworld Trading Critical

Lt. Iresso

  • Species: Male Human
  • Planet: Hoth
  • Ranged tank with heavy armor
  • Uses a Blaster Rifle or Pistol and a tanking/taunting kit
  • Crew skills: +2 Armstech Critical, + 2 Scavenging Critical

This was a quick SWTOR Jedi Consular Class Review to provide you with information that you can use to see if this is the type of character you would be interested in play with.

Hyperiums Review

Cost: Free with a yearly sub option of $17.00 USD/year

Modes: Two, Permanent and RLF (Real Life Friendly)

Style: Test based MMORTS (Mass Multiplayer Online Real Time Strategy)

Final Score: 4 out of 5

Overview

Hyperiums is a space based real time strategy game. This is a game designed around the social aspect of online RTS gaming. Although some will find mild success with playing solo, or pirating as it’s referred to in the game, the majority of players will belong to an alliance.

This game can be played at home or from work as there are no ads in the game and is text based with very light game created graphics so there should be nothing that should be stopped by traditional work filters

The Facts (on a 5 star scale)

Graphics – 3

The simple fact is this is a text based game with virtually 0 graphics. There are some space fleet graphics that cycle through in the back ground and the planets icons are simple but clean. The font is easy enough to read as a yellowish font on a dark background. Nothing is fuzzy or hard to see. The only thing keeping this from getting a higher rating is the complete lack of any real graphics.

Replay Value – 4

I have been playing this game for six years now. This game is NEVER the same from day to day. You can be part of an alliance, you can commit treason and sell your alliance’s planet list (if you have access), you can try to be a peaceful trader, you will fight in wars for territory, and the list goes on… The only thing that keeps this from getting a 5 is if you are a warmonger then you at some point you will become bored with the game.

Community – 5+

If I could give this a 6 I would. The Hyperiums community is like none other that I have been part of. They support and develop tools for the game and keep them updated and are CONSTANTLY making some kind of improvements. Even the author of the site will chime in from time to time and help the devs with things. Please do not misunderstand; there is also a fair amount of whining, complaining, and flaming done on the msg boards but its all in good fun and part of the game.

Its worth mentioning here that if you are not an avid mIRC user then you are going to want to be to play this game.

Mechanics – 4

The learning curve on this game is hard to explain (which is why it gets a 4 and not a 5). Its somewhat difficult to master the game (not anywhere near as hard as say E.V.E) but if you get in with a good alliance you should be fine. This game is a RTS game that is based on “time ticks” certain events that happen every day at the same time (based on server time of course). Once you learn these the game becomes much simpler.

The goal of the creator of this game is to create a permanent game that never has to be reset. Having said that in the time that I have been playing we have had 2 major resets (not bad for 6+ years)

Feel- 4

The overall game play and feel of this game works well together, there is not really anything about this game that makes it feel out of place or awkward. Its a fun place to play a game when you have 5min or 2hrs to kill. As the game progresses it does take up more of your time. Once you get far enough in the game it’s easy to spend 3-5hrs a day on this game and sometimes more. This is for the permanent game; if you cannot commit this much time there is a RLF (Real Life Friendly) version of the game that moves at a much slower pace with the “time ticks” spread out more. Some people play both!!

Personal Impressions

As stated above I have been playing this game for sixish years so yes I like it a lot. We have just had a hard reset on the game so it’s a good time to get in a learn as even the vets of the game are having to figure out a few things again!! I am not naive, this game is not for everyone; however, if you like politics, war and strategy this is game is worth trying out.

My only request is that if you do try it out. Stick around for at least 30 days to get a good feel for it! If nothing else its a good game to play from work when your boss is not looking!!

Getting started

1. Start out in a protected super cluster

2. Look for an alliance to join right away